AI Insights · Timothy · October 2022
Top 5 Platformer Games on iOS in Lebanon: Q3 2022 Performance
An overview of the top 5 platformer games on iOS in Lebanon for Q3 2022, highlighting key trends in weekly downloads, revenue, and active users based on Sensor Tower data.
In Q3 2022, the top 5 platformer games on iOS in Lebanon showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared over the quarter.
Subway Surfers from Sybo Games experienced a gradual decline in weekly downloads, starting at around 1.6K in late June and dropping to approximately 1.3K by the end of September. Revenue also saw a downward trend, peaking at $298 in the last week of June and falling to just a few dollars by the end of the quarter. Active users fluctuated, beginning at about 51K and ending at 45K.
Stumble Guys by Scopely, Inc. showed a consistent performance in weekly downloads, maintaining numbers around 1.2K for most of the quarter and ending at 706. Revenue peaked at $915 in late August, with a notable dip to $319 by mid-September, before rising again to $550 at the end of the quarter. Active users increased steadily from 3.7K in late June to 5.3K by the end of September.
Stack Ball 3D from Azur Interactive Games Limited observed a decline in weekly downloads from 785 in late June to 309 by the end of September. The game saw minimal revenue, with a peak of just $1 in early September. Active users also decreased, starting at 7.2K and ending at 4.4K.
Tall Man Run by Supersonic Studios LTD experienced a significant fluctuation in weekly downloads, starting at 266 in late June, spiking to 928 in late August, and settling at 447 by the end of September. Revenue was negligible, with only $1 recorded in the last week of September. Active users saw an upward trend, rising from 1.2K in late June to a peak of 2.2K in early September, before settling at 1.7K.
Count Masters: Crowd Runner 3D from Freeplay LLC had a consistent performance in weekly downloads, with numbers fluctuating between 542 in late June and 351 by the end of September. Revenue was minimal, peaking at $21 in late June and dropping to zero for the rest of the quarter. Active users showed a slight decline, starting at 2.2K and ending at 1.7K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.